Curriculum Vitae

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About

My name is Mike Heighway (pron. Hay-way). I am a multidisciplinary designer and art director with 10 years of experience. My work extends across brand identity systems, user interface and experience, web and mobile app design, print design, packaging, product visualization, and architectural design.

On Design

Design is a rigorous intellectual process paired with abstract thinking. It is iterative by nature and requires confidence in restraint. Great design is the distillation of an idea down to its critical elements; the solution should appear effortless and express clarity of concept.

Technical

Photoshop
Illustrator
InDesign
Adobe Experience Design
After Effects
Lightroom
InCopy

Sketch
Sketchup
Cinema 4D
Fuji camera systems
CSS3
HTML5

Clients

Over the last decade, I have completed a diverse body of work for numerous high-profile companies, often by proxy through marketing companies.

Apple
Hewlett Packard
ChargePoint
Curated.io
Deloitte
REELZ Channel
UNM, School and Architecture and Planning
Bart Prince, Architect
Thomas Daniell, Architect

Education

Front-End Web Development
Summer 2016, General Assembly

Master of Architecture
2006 – 2010, The University of New Mexico

Bachelor of Science, Emergency Medical Services
1999-2003, The University of New Mexico

Academia

The following is a brief synopsis of the three courses I taught as a lecturer at the University of Colorado, Denver.

Design Studio I
Design Studio I is the first design studio for students entering into the architecture program at CU Denver. It serves as the introduction to the principles of design and composition through geometric, formal and spatial studies. Students learn the fundamentals of visual communication through from drawing through diagramming and model making.

Special Topics Design: Furniture / Plywood
First and foremost, all furniture courses first require an understanding of the human form—how we sit, what makes a chair comfortable to occupy over time, and how we stand. Students were required to measure and demonstrate an understanding of the critical dimensions in bench design.

Using plywood as the dominant material, students were required to follow an analogue to digital workflow, emphasizing the importance of iteration and physical models in a field with a rapidly growing digital production line. Students were to start their designs on paper, prior to moving into 3D software. Leveraging from their 3D digital models, students then prototyped their designs at 1”=1/2” and resolved any connection problems at a reduced scale. The final product was a full-scale design that must be capable of bearing the weight of an average adult.

Special Topics Design: Furniture / Cardboard
An evolution from the Plywood Furniture course, this Cardboard Furniture course required students to investigate and understand the structural nature of the material for use in design, in addition to studying the human form. Students were required to fabricate their designs using the laser cutter and glue—no other materials were allowed. As part of the digital exercise, students were to also asked to maximize yield in their designs. Maximizing yield has several repercussions: it decreases material costs, decreases the carbon footprint, and maximizes output from the production line. All designs started at a reduced scale, and as issues with the design were resolved, students then built full-scale final products capable of seating an average adult. 

Colophon

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