My name is Mike Heighway (pron. Hay-way). I am a multidisciplinary designer and design lead with 10 years of experience. Currently, I am working for Trimble as an art director and designer. My work extends across brand identity systems, design systems, user interface and experience, web and mobile app design, print design, packaging, product visualization, and architectural design.
Design is a rigorous intellectual process paired with abstract thinking. It is iterative by nature and requires confidence in restraint. Great design is the distillation of an idea down to its critical elements; the solution should appear effortless and express clarity of concept.
Adobe Experience Design
Fuji camera systems
Over the last decade, I have completed a diverse body of work for numerous high-profile companies through various agencies.
UNM, School and Architecture and Planning
Bart Prince, Architect
Thomas Daniell, Architect
Front-End Web Development
Summer 2016, General Assembly
Master of Architecture
2006 – 2010, The University of New Mexico
Bachelor of Science, Emergency Medical Services
1999-2003, The University of New Mexico
Visual Design 101
A crash course in visual design, this evening class covers the broad subject that is design. It introduces students to typography, layout, color, composition, and accessibility.
Intro to Sketch
As the name suggests, this is a fast-paced class to introduce new users to Sketch. The class covers basic layout of a Dribbble portfolio page as a means of understanding how to set typography, create icons and work with symbols, all in Sketch.
The University of Colorado, Denver
Design Studio I
Design Studio I is the first design studio for students entering into the architecture program at CU Denver. It serves as the introduction to the principles of design and composition through geometric, formal and spatial studies. Students learn the fundamentals of visual communication from drawing through diagramming and model making.
Special Topics Design: Furniture / Plywood
First and foremost, all furniture courses first require an understanding of the human form—how we sit, what makes a chair comfortable to occupy over time, and how we stand. Students were required to measure and demonstrate an understanding of the critical dimensions in bench design.
Using plywood as the dominant material, students were required to follow an analogue to digital workflow, emphasizing the importance of iteration and physical models in a field with a rapidly growing digital production line. Students were to start their designs on paper, prior to moving into 3D software. Leveraging from their 3D digital models, students then prototyped their designs at 1”=1/2” and resolved any connection problems at a reduced scale. The final product was a full-scale design that must be capable of bearing the weight of an average adult.
Special Topics Design: Furniture / Cardboard
An evolution from the Plywood Furniture course, this Cardboard Furniture course required students to investigate and understand the structural nature of the material for use in design, in addition to studying the human form. Students were required to fabricate their designs using the laser cutter and glue—no other materials were allowed. As part of the digital exercise, students were to also asked to maximize yield in their designs. Maximizing yield has several repercussions: it decreases material costs, decreases the carbon footprint, and maximizes output from the production line. All designs started at a reduced scale, and as issues with the design were resolved, students then built full-scale final products capable of seating an average adult.
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